Friday, August 20, 2010

Outer Reach Cutscenes


Some keyframe sequences I directed, storyboarded and animated for a company called Massive Bear (massivebear.com). We put these together quickly to help pitch a 3rd person action game we mocked up to show what we could do. I'm pretty happy with the result in the time frame that we had! Some of the animation was done by Jim Kang (grind.ca).

Outer Reach Gameplay Animations



Some more animation I did with the fine folks at Massive Bear (massivebear.com). These were for all the various gameplay actions our hero had to do in game, everything from getting shot to running backwards. All of this was keyframed in Maya.

Dead Rising 2 Quick Reel



Here are some of the scenes that I've worked on in the past few years at Blue Castle Games working on Dead Rising 2 for Capcom. Thankfully a lot of stuff I do here with the other guys in the Cinematics department gets released to the press so the public has already seen it! The game is shaping up to be pretty awesome, so you'll all have to check it out later this year when it's released.

All content Copyright Capcom Co. LTD.

Ghostbusters Animation



Some of the scenes that I animated on Ghostbusters: The Video Game back in 2008 at Rainmaker. Animation was all done in Maya with some motion capture on there as well. All of the facial animation and hands were hand keyed as well as the ghost and car movement. Pretty cool working on a project where the voice actors are Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson.

Ghostbusters: The Video Game is © 2008 Columbia Pictures Industries, Inc.

Ricky Sprocket Skip



This was a flash animation I did a few years back for the show 'Ricky Sprocket: Showbiz Boy' at Studio B Productions. It ended up being used in the opening credits sequence.

All art is copyright its respective owners.